Greetings!
Now that "Growsim" is out there, more or less finished, I'll be working to track down any bugs and improve whatever I can, whenever I can.
I'm open to any suggestions! If there's something you think needs to be improved or a feature you'd like to see added, drop me a line ASAP.
Right now, I've outlined the following goals for "Growsim":
- clean up the game code and eliminate any performance issues
- convert the game to other platforms
- add new unlock codes and expand existing features
Information, updates, and other nonsense related to "GROWsim", a medical marijuana simulation game by Matt Di Spirito.
Monday, January 13, 2014
Thursday, January 9, 2014
Final Version Released
Greetings!
The final version of "Growsim" is now available for download. This is a free, full version complete with all features enabled and no restrictions of any kind. The setup file is for Windows systems: download and run the file to install the game. No additional software is installed and an uninstaller is included. Click the link on the right to download the installer!
"Growsim" is now released and will receive updates, patches, and new content if time permits. If you'd like to support the project and encourage development, buy a 'cheat sheet' for $1. Cheat sheets include tips and tricks from the developer to maximize plant production, along with a list of all the secret unlock codes in the game. Contact me if interested.
If you'd like to play online, click "Play Online Now" on the right side. Additional versions are available for Chrome: visit the Chrome Webstore or click the link on the right to visit the Chrome Webstore page.
Thanks for checking it out!
The final version of "Growsim" is now available for download. This is a free, full version complete with all features enabled and no restrictions of any kind. The setup file is for Windows systems: download and run the file to install the game. No additional software is installed and an uninstaller is included. Click the link on the right to download the installer!
"Growsim" is now released and will receive updates, patches, and new content if time permits. If you'd like to support the project and encourage development, buy a 'cheat sheet' for $1. Cheat sheets include tips and tricks from the developer to maximize plant production, along with a list of all the secret unlock codes in the game. Contact me if interested.
If you'd like to play online, click "Play Online Now" on the right side. Additional versions are available for Chrome: visit the Chrome Webstore or click the link on the right to visit the Chrome Webstore page.
Thanks for checking it out!
Monday, January 6, 2014
Game Versions & Releases
Greetings,
Here's the scoop: "Growsim" will be fully released shortly and I am going with a free version. Early play-testers have moved on to other projects and feedback is scarce, so I can't in good conscience release a premium, paid version without further testing.
"Growsim" will be completely free--all features will be unlocked and available, no strings attached. When it is available, links and updates will be posted. Expect the full version by 1/12/14, the latest.
I will attempt to push "Growsim" to other platforms, as well, so stay tuned if you're interested in the game for a particular OS.
There will be an option to donate to the project via PayPal. If you'd like to support future projects, along with updates for "Growsim", consider donating. All donors will receive a cheat sheet with all the in-game unlock codes (along with a description of what they do).
As I update the game, any new information will be posted. Occasionally, I will post one of the secret game codes on this site.
Thanks for reading.
Here's the scoop: "Growsim" will be fully released shortly and I am going with a free version. Early play-testers have moved on to other projects and feedback is scarce, so I can't in good conscience release a premium, paid version without further testing.
"Growsim" will be completely free--all features will be unlocked and available, no strings attached. When it is available, links and updates will be posted. Expect the full version by 1/12/14, the latest.
I will attempt to push "Growsim" to other platforms, as well, so stay tuned if you're interested in the game for a particular OS.
There will be an option to donate to the project via PayPal. If you'd like to support future projects, along with updates for "Growsim", consider donating. All donors will receive a cheat sheet with all the in-game unlock codes (along with a description of what they do).
As I update the game, any new information will be posted. Occasionally, I will post one of the secret game codes on this site.
Thanks for reading.
Thursday, December 26, 2013
Release Info
Greetings.
"Growsim" will be released as a full beta version very soon. I've been thinking about how to go about it, and listening to some feedback from people checking it out and play-testing it, and decided to go with a different release format.
The full game will be available free of charge, no strings attached. A few features will be disabled in this free version, such as importing and exporting clones, but all other functionality will work normally--saving games and unlock codes will be available in the free version.
If you decide to support the project and buy "Growsim", you'll receive an in-game sheet with all the available unlock codes (you won't have to wait to discover them in the game) and you'll be able to export plants (save them to your computer) and import saved plants into any game of "Growsim", or share the exported plants with anyone using a full version of "Growsim". Future updates that include new codes or premium features will be available for users of the paid version, but all bug fixes and other updates will be free for any user of "Growsim".
Over the next two weeks, I'll be finishing some minor bug fixes and tweaks, getting feedback from play-testing, and the release version of "Growsim" should be available by mid-January. All links to download the game will be available on this site with info where to find more info on the web.
Thanks for reading!
"Growsim" will be released as a full beta version very soon. I've been thinking about how to go about it, and listening to some feedback from people checking it out and play-testing it, and decided to go with a different release format.
The full game will be available free of charge, no strings attached. A few features will be disabled in this free version, such as importing and exporting clones, but all other functionality will work normally--saving games and unlock codes will be available in the free version.
If you decide to support the project and buy "Growsim", you'll receive an in-game sheet with all the available unlock codes (you won't have to wait to discover them in the game) and you'll be able to export plants (save them to your computer) and import saved plants into any game of "Growsim", or share the exported plants with anyone using a full version of "Growsim". Future updates that include new codes or premium features will be available for users of the paid version, but all bug fixes and other updates will be free for any user of "Growsim".
Over the next two weeks, I'll be finishing some minor bug fixes and tweaks, getting feedback from play-testing, and the release version of "Growsim" should be available by mid-January. All links to download the game will be available on this site with info where to find more info on the web.
Thanks for reading!
Monday, December 16, 2013
New Screens & Info
Greetings!
The Features page has been updated to include changes in the latest version.
Some new screenshots are available on the "Growsim Media" page. After putting them up, I scrolled through the previous images and videos and there's sort of a film reel of the project's evolution on display. It's probably only something the creator experiences, but it's cool seeing the progression. If you ever worked on a creative project, or even a work project, and saw it grow from the beginning, then you know what I'm saying... ya feel me.
Now, about the Indiegogo campaign: it's a fundraiser to try and get "Growsim" on Steam Greenlight and other portals, and to do some marketing. If you aren't familiar with Steam, then just know it's pretty much the biggest online game platform with something like 2+ million people connected at any given time. There's a developer fee to join up--hence, a fundraiser.
There are some rewards that can't be had otherwise, though. For $5 you can grab a copy of the game starting with the current beta version and all future versions; for $10, you get the game and the right to name a patient and clinic that can appear in-game; and for $20, you get the previous two perks and the right to create your own strain of marijuana! You'll get a code to claim a free clone of your plant in the game, too.
If you haven't tried the demo, give it a spin and--at the very least--leave some feedback. If you're willing to do a review and have some experience or exposure on a channel that does reviews, please let me know and I'll set you up with a copy of the full game.
You can try an online demo or download the demo for free by clicking on the links to the right. There is a Chrome Webstore version available also.
Thanks!
The Features page has been updated to include changes in the latest version.
Some new screenshots are available on the "Growsim Media" page. After putting them up, I scrolled through the previous images and videos and there's sort of a film reel of the project's evolution on display. It's probably only something the creator experiences, but it's cool seeing the progression. If you ever worked on a creative project, or even a work project, and saw it grow from the beginning, then you know what I'm saying... ya feel me.
Now, about the Indiegogo campaign: it's a fundraiser to try and get "Growsim" on Steam Greenlight and other portals, and to do some marketing. If you aren't familiar with Steam, then just know it's pretty much the biggest online game platform with something like 2+ million people connected at any given time. There's a developer fee to join up--hence, a fundraiser.
There are some rewards that can't be had otherwise, though. For $5 you can grab a copy of the game starting with the current beta version and all future versions; for $10, you get the game and the right to name a patient and clinic that can appear in-game; and for $20, you get the previous two perks and the right to create your own strain of marijuana! You'll get a code to claim a free clone of your plant in the game, too.
If you haven't tried the demo, give it a spin and--at the very least--leave some feedback. If you're willing to do a review and have some experience or exposure on a channel that does reviews, please let me know and I'll set you up with a copy of the full game.
You can try an online demo or download the demo for free by clicking on the links to the right. There is a Chrome Webstore version available also.
Thanks!
Friday, December 13, 2013
"Growsim" on Indiegogo
Greetings! As of today (12/13/13), "Growsim" is on Indiegogo in hopes of raising some funds to pay the Steam Greenlight fee and provide some marketing for the game. There are some nice perks for contributing, as well.
Here's the link to "Growsim" on Indiegogo
If it's not something you're interested in--or don't have the cash--I'd still greatly appreciate any feedback on the game. Try the demo and drop me a line with your thoughts.
Oh, and please spread the word if you find "Growsim" even a little interesting!
Here's the link to "Growsim" on Indiegogo
If it's not something you're interested in--or don't have the cash--I'd still greatly appreciate any feedback on the game. Try the demo and drop me a line with your thoughts.
Oh, and please spread the word if you find "Growsim" even a little interesting!
Thursday, December 12, 2013
Steam Greenlight Concept
"Growsim" has been submitted to Steam Greenlight as a game concept to get feedback. If you're on Steam and would like to check it out, I've added the link to the box at the right.
Greenlight is part of the plan, so stay tuned if use it.
Greenlight is part of the plan, so stay tuned if use it.
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